Alternatively, you can focus the mob first to guarantee it get to cast the mind control. If a mind control goes off, try and CC the player for as long as possible as they are mind-controlled for ten seconds.
Likewise, the Rays are annoying mobs because they, too, cast a fear. Simply kill them or kick the fear if needed. Otherwise, they die fair quickly. Mennu the Betrayer is a Shaman boss, which drops several totems. Simply pull the boss out of the room into the corridor you enter from and fight there. When the totem expires or dies, the nova goes off anyway, hence the need to move. Rokmar the Crackler is a big Crab boss. The boss has a few key abilities. For Healers, the boss puts grievous wounds on the target that needs healing to full to remove the DoT it applies.
While it is not entirely needed, a paladin using Frost Resistance aura is a nice touch to the party. Finally, the boss enrages when it gets low health, increasing damage and attack speed. Healer and tanks should use CDs here if they are available. Also, having a Warlock here to grant Healthstones is a nice touch for the group for this part.
The final boss of the instance is Quagmirran, that dels heavy nature damage to party members. One tip is to free the caged Night Elf to get the nature resistance buff for the last boss or bring a Hunter for the Aspect of the Wild buff. Throughout the fight, the boss will target a random player, which will need to move out of the way of the party to avoid hitting other players with the Acid Spray.
Players can either spread around the pool, or stack with the focused player moving out of the pack. There are many trash packs that can be outright skipped and a few different pathing options your party may choose to take when running through this dungeon. In the picture above, there is a common skip marked with an "s". While it is not a requirement to do this skip, it is very common to do this on Heroic difficulty.
Jump over this ledge and land on the platform below. Heal or eat food after as you will take a large amount of fall damage. From here your goal is to run off the ledge and fall down to the lower ledge, marked in the picture above.
Then simply walk along the ledge until you round the corner and you have completed the skip. Killing mobs in this instance grants Cenarion Expedition reputation.
In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon. When engaged in combat, these will aggro any nearby Wastewalker Slave and Wastewalker Worker. If you focus-fire the Slavemaster first, these will stop attacking you and thank you for freeing them.
Ranged players should attempt to stand away from the mob to avoid the Frightening Shout. If a fear does occur, be mindful of the Cleave. Attempt to line-of-sight these to avoid taking too many Arcane Missiles and force them into melee range. You will want to either kill these first or use crowd control on them as the Domination can be quite deadly if used on a strong target such as the tank or a geared DPS.
Casters should be cautious to not reflect too many spells back at themselves. Try to use AoE spells to deal damage while the Spell Reflection is up. These have a very high healing output and should either be killed first or be the focus of crowd control abilities and kicks. These are worth noting as the horrify can be quite annoying at times.
Depending on your party, you may want to CC these or focus them down quickly. Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop. Mennu the Betrayer himself is not very threatening; most of his power comes from his totems. However, it is very important to avoid killing Corrupted Nova Totem. This is a fairly straightforward fight.
Heal whoever has Grievous Wound on them to full health. This fight may be tough if you have an undergeared healer. Ensnaring Moss on the healer can also cause issues as this will make their casts longer.
While he deals fairly high damage to the tank with his multiple abilities, Quagmirran 's real danger comes from his Acid Spray and Poison Bolt Volley abilities. Make sure to face him away from the group, especially melee. To properly deal with the Acid Spray , have the party spread out as much as possible while still staying within range of your healer. When Quagmirran turns around to target a player with the spray, use any defensive cooldowns such as Ice Block , Feign Death , or Divine Shield to stop the channel.
Tanks can also taunt the boss during this to be targeted by a few ticks of the spray instead. Poison Bolt Volley can be just as, if not more, deadly than Acid Spray depending on your gear level and group composition. The high initial damage coupled with the damage-over-time afterward makes for very high party-wide damage. Use any Cleanse -like abilities at your disposal to remove the poisons from the entire group as soon as possible.
There is no real need for any crowd control in The Slave Pens. This will trivialize almost all of the content. This guide has been written by Abide, TBC veteran for nearly a decade. Warrior tank and multi-class expert currently playing on Herod Horde. You can also see him live on Twitch. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile. The Slave Pens dungeon is the left most dungeon with the exit tube behind you.
The coordinates for Slave Pens is 48, Unlike the Caverns of Time , there is no minimap to show the location of this dungeon. In the Midsummer festival, there will be an additional boss called Ahune. He will look similar to Murmur in Shadow Labyrinth.
He drops gear for the highest levels but at the lowest item level if that makes sense to you. You do not need to travel to Slave Pens to encounter the boss, you just need to join a group using the Looking for Group feature. You'll encounter few trash as you head towards the boss. Once the boss is dead, you can leave as there's no real point in going on but you can if you want. There are a total of 4 bosses in this instance and they are listed below in order of encounter as you progress through the dungeon.
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