Mw3 where is all the intel




















There are a total of 45 intel locations in Call of Duty: Advanced Warfare , with exactly 3 for each of the game's 15 levels. Watch the following video for a comprehensive guide and continue reading for a mission-by-mission breakdown of each location. Following the turret defense section against the robotic drones, you'll enter a curved interior building.

Stick to the right wall and go upstairs, turning right on the landing. There's a small bar with a white neon sign. The first intel is on a table in the back corner of the bar. Leaving the subways, you'll move into a Seoul street. At the forking path, there's a restaurant with a sign in white and pink text. Go upstairs, then across to the bar where another set of stairs lead up to the third floor. On the third floor landing you'll find the intel on the floor near the railing.

Near the end of the mission you'll need to collect explosives and move toward an aircraft by fighting across a fountain with a waterfall. Walk behind the waterfall to find a small hidden room where intel is on a table.

At the start of the mission, move down the hall and breach the room. Once you're clear, turn around and return down the hall.

It continues left — after finishing the breach, a door will open. Go inside the bedroom and look in the restroom for the intel. Following the vehicle ride tour with Irons, you'll be deposited outside a building. Before going inside for repairs, turn right to get a good look at the closed gate.

There's a security station to the right of the gate with another intel inside. Finishing the grenade training, you'll go downstairs into a supply room. At the bottom of the stairs, turn right and look on a shelf to the right of the holographic display where two men are working.

Following the slow-motion roof breach, move through the building to the large atrium where plants are in the center. Move to the left offices and look for a photo copier next to the window, just in front of the objective wall. Next to that, there's a corner desk with the first intel. Getting off the main streets you'll escape a white machine-gun vehicle and enter an open-air hotel painted up with dark orange bricks beneath egg shell white.

Go up the steps to the left just as you enter the building's courtyard. Enter the office down the way to spot two vending machines. At the feet of the machines you'll find a hidden intel. Taking out the technical from behind, your team stacks up near a corrugated wall and prepare to climb up.

Don't do it yet, instead look on the wall directly opposite of the climbing objective to spot this intel. Don't continue yet. Stop and enter the interior windowed room to the right of the main path. Look behind the shelves, near a fallen table next to a glowing blue monitor display. Finishing up the drone control section, you'll need to move through a curved turbine room.

Look under the platform between the first and second turbine. The intel is on some generator-looking things. Leaving through the massive open vault door, you'll reach a garage with stairs leading down. Don't go downstairs yet, look on the catwalk to the right and follow the path to a spool of metal with the intel.

Falling into the dark basement, you'll need to move down a dark hall and turn right after knifing an enemy. Instead, turn left for the intel. Leaving the school through the fire escape, you'll drop down and spot a modular command building to the left. Go inside and enter the second section office to get the intel. Past the section where your team uses a vehicle for cover, you'll enter a ruined interior where an ambush hits you with flash grenades.

At the end of this section, you'll be prompted to breach the door. Instead, exit the small hallway and hug the right wall. You'll take a left in an office and along the right wall you'll see the intel on a file cabinet next to a window. You will be in a mine tunnel after the elevator crash. There is a brightly lit, blue-ish control room to the left when you enter the big mining cave with all the enemies.

The laptop is in that control room; check the cabinets in the corner furthest away from the room's entrance. Once you floor-breach into the room and rescue the Russian president, check out the barrel under the ramp of rubble you take to get back out. This laptop is on top of the barrel, and needs to be picked up before you proceed upstairs to protect the president and extract on the chopper.

Go into the casino and go up the first set of escalators. Once you do, check the second level lounge near the big windows facing the way you came in from. The laptop is on the bar in the corner. While chasing after Markarov the timed sequence , you will ditch the Juggernaut armor and be put under a time constraint. After exiting the elevator, you have the option to continue on the walkway or duck into the gambling rooms and lounges that line the casino perimeter.

The first gambling room you enter has a poker table, and the laptop is on it. While attempting to chase Markarov under a time constraint, you will make a large right turn at the southwest corner of a restaurant and bar. The laptop is on the counter of the bar -- right before the enemy chopper fires a rocket in your face an event which removes the timer from your HUD but practically ends the mission.

Last Edited: 2 Jun pm. Scout Leader. Intel 2 of 5 Check the lower level of the boutique after Frost and Sandman flashbang two Russians in an alley. Intel 3 of 5 In the stock exchange building with the ammunition replenishment crates and weapons mat , there is a laptop on one of the tables on the side of the room. Intel 4 of 5 On the trading floor of the exchange there are lots of little kiosks and trading stations.

Intel 5 of 5. Mission 02 - Hunter Killer Intel 1 of 2 Board the submarine. Intel 2 of 2 From the red-room, you enter the first of two power-plant rooms with lots of columns and a metal floor overhead. Mission 03 - Persona Non Grata Intel 1 of 4. Intel 2 of 4 When you are attacked by the Russian drone from the air, Nickolai will tell Price about a weapons cache at the edge of town.

Intel 4 of 4 During Yuri 's escape from the UGV, there is a laptop on the top of the slide in the playground. Mission 04 - Turbulence Intel 1 of 2. Intel 2 of 2 After the crash, your Russian agent dude will need to hop over a fallen tree to get to the emergency signal. Mission 05 - Back on the Grid Intel 1 of 3 Investigate the weapons warehouse that Price and Soap go into and find "nothing".

Intel 2 of 3 Just past the empty weapons warehouse, you make a 90 degree left turn onto a shantytown street. Intel 3 of 3 In the church's main hall, just before you breach the door. Mission 06 - Mind the Gap Intel 1 of 2 As you start the mission, kill the three targets on your way to the alley.

Intel 2 of 2 After opening the mystery van, your team attacks the second half of the docks. Intel 1 of 1. Mission 07 - Goalpost Intel 1 of 3 Advance past the initial beachhead and take Sandman's advice to advance on the right flank; this leads you to a crashed USAF transport. Intel 2 of 3 Go up the main boulevard and position the objective marker ahead of you. Intel 3 of 3 Locate the VP's convoy after the tank ride and you will enter a building called Teknikor Deutschland.

Mission 08 - Return to Sender Intel 1 of 3 At the compound's docks where you start the mission, find a multi-story blue building next to the wharf. Intel 2 of 3 This laptop is in Waraabe's room, after you breach into it. File:Mw3spc08 intel a. File:Mw3spc08 intel e. File:Mw3spc08 intel f. Intel 1 fo 4 Enter the bookstore and go to the second floor; ignore the order to stack at the door with the fireteam.

Intel 2 of 4 Exit the restaurant where the French GIGN are pinned down and you will find yourself on an intersection where enemies spawn out from a green building to your left. Intel 3 of 4 In the sewer room where Volk's team flashbangs you.

Mission 10 - Iron Lady. Intel 1 of 2 After the first gun run with the AC, you will be back playing the fireteam. Intel 2 of 2 As you approach the LZ with Volk, you will encounter a bus hanging over a sinkhole or bomb crater. Mission 11 - Eye of the Storm Intel 1 of 2 Follow Soap and take out the two-man patrol on the street. Intel 2 of 2. Mission 12 - Blood Brothers Intel 1 of 1 After Price takes Soap off Yuri's hands so you can do all the primary shooting , you enter an electronics store with Russians.

Mission 13 - Stronghold Intel 1 of 2 After the compound is alerted, and you need to escape the castle, you will encounter a flashbang event on a set of exterior castle stairs. Intel 2 of 2 During your escape, you will encounter a Russian transport chopper that ferries more troops into a courtyard.

Mission 14 - Scorched Earth Intel 1 of 5 When you land and enter the building, the first office floor has a laptop. Intel 2 of 5 Before rappelling down the building or regrouping with the fireteam for overwatch , you can pick up an intel laptop.

Intel 3 of 5 After you rappel down the building to the street, you will pass a crashed chopper and encounter a shop called Trivo Buchhandlung Trivo Bookstore in German. Intel 4 of 5. Intel 5 of 5 Go through the collapsed building and enter the hotel.

Mission 15 - Down the Rabbit Hole Intel 1 of 2 You will be in a mine tunnel after the elevator crash. Intel 2 of 2 Once you floor-breach into the room and rescue the Russian president, check out the barrel under the ramp of rubble you take to get back out.

Mission 16 - Dust to Dust. Intel 1 of 3 Go into the casino and go up the first set of escalators. Intel 2 of 3 While chasing after Markarov the timed sequence , you will ditch the Juggernaut armor and be put under a time constraint.

Intel 3 of 3 While attempting to chase Markarov under a time constraint, you will make a large right turn at the southwest corner of a restaurant and bar.

Was this guide helpful? YES NO. In This Wiki Guide. After the zero-g sequence, head down the stairs straight to the dead end and turn right. The intel is on the kitchen counter. As soon as you do, check the ground in front of you. After you jump down from your sniper perch to rally with your team, dash into the factory that they were searching. This intel is in the back corner. At the point where you meet up with your team, the street turns to the left.

Go down the street until you spot a hut on the left which can be entered. Inside on a crate. Enter the building across from the locked door, turn left, and look for the intel on a crate. Before or after opening the truck doors, run to the building to the northeast. Follow this path until you can enter the building and check the desk for some intel.

As soon as you get to the top of the first escalator, look for a newsstand in front of you.



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