Vanguard V System. The manifestation from these three are the 3 Clan Types below. Each clan belongs to one of the types above, and have their individual characteristics.
BEFORE The turn player looks at 5 cards from the top of his or her deck, chooses up to 1 card that is 1 grade greater than his or her vanguard from among them, shows it to his or her opponent, and puts it in his or her hand.
If the turn player put a card in his or her hand, the turn player chooses 2 cards from his or her hand, chooses 2 cards from his or her G zone, reveals those 4 cards, and removes them from the game. Lozenge Magus is a [Heal] trigger unit. Triggers are a type of card with a yellow card frame, and are all grade 0 with some exceptions.
Each trigger card has a trigger icon located at the top right of the card. During deck construction, a deck must contain exactly 16 trigger cards, with a maximum of four [Heal] triggers regardless of their card names and a maximum of one [Over] trigger. A trigger icon represents two effects. The secondary effect depends on the type of trigger icon.
The two effects are considered separate, so the [Power] increase and the trigger's other effect may be applied to two different units if the player wants to, and in any order the player wants. The different secondary trigger effects are:. Note that because this card removes itself from the game, it won't end up in your hand or damage zone as a result of a trigger check.
This means that it effectively cancels 1 damage if revealed from a damage check. As there are no grade 0 cards in Cardfight!! Vanguard ZERO except first vanguards, trigger effects are instead assigned to grade 3 and 4 cards.
Vanguard Wiki Explore. In Cardfight!! Vanguard , you become a spirit on Planet Cray that can possess and summon units from your army in order to battle your opponent.
Using your units, you attack your opponent's vanguard, and each time your attack hits, your opponent will add one or more cards to their damage zone. As soon as your opponent has 6 or more cards in their damage zone, you win. Vanguard is a trading card game for two players. In order to play, each player must have their own deck of Cardfight!!
Vanguard cards. Players must also have enough space between them to lay out their cards such as a tabletop. A Cardfight!! Vanguard deck includes a main deck, and optionally, a G deck.
Players may use a pre-constructed trial deck or may construct their own deck using cards from their collection. The following rules apply when constructing a deck. Players must also respect the following sets of regulations while constructing their deck.
There are several options under each of the following categories, but both players' decks must adhere to the same sets of regulations in order for them to be used against each other:.
There are several relevant properties printed on a card that concern gameplay. These are collectively known as the "original characteristics" of the card. The following conditions cause a player to lose the game. When this happens, the game is immediately over and the other player wins. These conditions are only checked if no abilities or rule actions are being resolved unless the win or loss was the result of a card's ability.
Therefore, if a losing condition exists during an action but no longer exists after its resolution, the game will continue. If both players fulfill one or more losing conditions at the same time, the game ends as a draw.
Both players go through each of these phases in this order during their turns, until the game is over. All effects that occur within a phase or step must be fully resolved before players may move on to the next phase or step. Turn all of the cards on your field and order zone from [Rest] to [Stand].
If you do not have a unit in your hand that is one grade higher than your vanguard, you may perform G Assist. This action will help you to not miss your chance to ride to the next grade. You may perform G Assist once per turn. If a ride deck is used, this step is not applied at all. During this step, you may ride a new vanguard. To do so, choose a unit from your hand whose grade is one greater than or equal to your current vanguard's grade, and place it face up on your VC as [Stand].
This action is called "normal ride. If you are using a Ride Deck , instead of riding a unit from your hand, you may discard a card from your hand to ride a unit from your ride deck whose grade is 1 higher than the grade of your current vanguard. This is also considered a "normal ride," and you cannot ride from your ride deck if you have already normal rode during the same turn.
Whenever you ride a new vanguard, your previous vanguard is moved to your soul.
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