Besides the many unnamed security, military, and science personnel in Black Mesa seen interacting with the G-Man, the characters include:. With the exception of the opening sequence in Episode One and the Episode Two sequence, the G-Man is always seen carrying a briefcase, and its contents have often been debated. However, since the contents of the briefcase are never seen during the game, they may constitute nothing more than an Easter egg.
These contents appear to be as follows: Three pencils, one sheet of paper, a handgun in a holster, an identity card.
The inside of the briefcase is blank in all other versions. Upon touching it, she sees the future where her father Eli is killed.
The Black Mesa logo as seen on the briefcase. Near the dam where a Gargantua is restrained in the Opposing Force chapter Foxtrot Uniform , the G-Man is seen for a moment talking on a cellphone before disappearing into a portal. The G-Man is notable for appearing several times in each game, often in out-of-the-way locations. It may be difficult for a first-time player to see him, and it is almost universally impossible to go directly to where he is standing. When it is possible, he always disappears from that place before the player is able to reach it.
If fired upon, he is always unharmed and never reacts to the shot. This list does not include introduction and ending sequences in which he speaks to the player character directly. Uplink hldemo1 : At the very end of the demo, Gordon arrives in a large room filled with computers.
A Gargantua breaks in and begins killing the hiding personnel. As the monster wreaks havoc, the G-Man calmly watches from a corridor, straightens his tie, and, as the Gargantua approaches Gordon, slowly strolls away. He does not seem to notice Barney, and is not seen later in the game.
Strangely, the scientist seen before mentions that no trams in that area are in operation at the time. There are no G-Man sightings in Episode One apart from his appearance in the introductory scene. This is because he lost track of Gordon [12] and the events of the game are not part of his plan, as suggested by the apparent Vortigaunt intervention in the opening sequence, and the G-Man's notable level of annoyance in the turn of events.
Hi-res render of the G-Man's first known model, with a DoD logo on the briefcase. High Definition version. It was reused for the Breencasts screen when flickering between Breen and the G-Man. Appearance in the WC map pack map ickypop. The G-Man holds a crowbar as he discusses Gordon's insubordination. Sheldon during a scan for a Source 2 version of the model. Jump to: navigation , search. My employers disagree. They authorize me to Texture a screenshot of his model, reversed in-game used for the previous appearance.
A painting by Gary shows the G-Man looming overhead. Half-Life 2 leak texture of the same G-Man model among numbers, also used in "Psyche". Half-Life 2 leak texture based on G-Man's model, also used in "Psyche".
The G-Man summons a vision of Xen around himself and Alyx. Namespaces Page Discussion. I do hope you understand, and now I require a further indulgence on your part. I cannot close my report until every loose end has been tied up. The biggest embarrassment has been Black Mesa facility, but I think that's finally taken care of itself But there is still the lingering matter of witnesses. I admit I have a fascination with those who adapt and survive against all odds.
They rather remind me of myself. If for no other reason, I have argued to preserve you for a time. While I believe a civil servant like yourself understands the importance of I'm sure you can imagine there are worse alternatives. Cleverly done, Mr.
Freeman, but you're not supposed to be here. As a matter of fact, you're not. Get back where you belong, and forget about all this, until we meet again. In fact, you're not. Go back where you belong, and forget all about this, until we meet Mostly the same sentence as above, made by another actor.
Well, well, isn't this just like old times. Also found in the leak sound folder for the E3 demo "Strider", but not used in it. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest.
And all the effort in the world would have gone to waste until You've done so well, in fact, that I've received some interesting offers for your services. Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. A story about the Right Man in all the Wrong Places.
You can't even walk down the street of your own planet anymore! I remember the good old days when I didn't have to bring a gun to work, my coworkers weren't space bugs, I had a salary, I wasn't wanted by the government It has enormous range, can grab people and Dark Energy balls as well as inanimate objects, and will always deliver a One-Hit Kill.
Abandoned Hospital : One of the settings in Episode One, which appears to have been taken over by the Combine. The impending city-sized explosion left it in the process of being abandoned again Abandoned Mine : Towards the end of Ravenholm and much of the early setting in Episode 2. Abnormal Ammo : The Gravity Gun easily invokes this trope, given that you can pick up and launch almost anything with it.
When supercharged by dark energy, it can even pick up people, which kills them instantly. The Hive Hand, which generates and shoots alien bees. Half-Life 2 's Crossbow fires lengths of glowing hot rebar. Also featured in Half-Life 2 is the "Pulse Rifle," a terrifying automatic weapon that fires dark-energy projectiles that are functionally identical to conventional bullets. The automated reloading mechanism and the round "magazines" look more like shell-loading, cylindrical cartridges no bigger than a roll of quarters.
In addition to this, the Pulse Rifle weapon's alt-fire shoots an energy ball projectile that ricochets off solid surfaces and disintigrates targets on contact. The first game has two weapons that use depleted uranium for ammunition. Action Girl : Alyx and the female rebels, who fight just as well and hard as the men.
Air-Vent Passageway : This game is famous for its heavy use of this. Alien Blood : Just about every lifeform orginating from Xen has yellow blood. Alien Sky : Xen has one, it looks like a vast greenish nebula which enshrouds the entire realm. This is especially so in the remake, Black Mesa, where it's depicted as blue-purple void of stars in the outer regions, and changes to a more red-orange hue on the central island, complete with a swirling vortex of energy for a sun Alien Landmass : Xen, the final level of the game, is a surreal alien landscape with floating, oddly-shaped landmasses and wonky physics that make it difficult to navigate.
While New Mexico has cacti, it doesn't have saguaros. All There in the Manual : Averted, as part of the series' unique storytelling strategy. Despite you having been missing and in stasis for several years between parts 1 and 2, at no point does anyone explain to you what the hell happened during that time, nor does Gordon ever ask to be filled in.
Unless you look at every newspaper clipping along the way, you can complete the entire game without any knowledge of the "Seven Hour War" or of what the Combine really is.
Also, the only character that gives any real exposition is very easy to miss if you don't know where to look for him. If you have a lot of free time and possess an insane measure of dedication, you can construct a reasonably coherent picture. Alternate Character Interpretation - In-universe. While it's implied quite a few Marines are having second thoughts of shooting civilians to cover-up the Black Mesa incident, everyone in the HECU wants a piece of Gordon Freeman - scuttlebutt had him killing a few Marines in cold blood, not to mention they believe him to be the one responsible for the whole mess and not just the guy who pushed the crystal in.
Given that G-Man, the one who did initiate the resonance cascade, later hires Freeman as his elite agent, they aren't that far off. It's just that Gordon is an unwilling as far as we can tell agent of the G-Man. Ambiguous Robots : Pretty much everything you fight in the Half-Life 2 series less headcrabs, zombies and antlions is ambiguously cyborg in nature.
The flying synths and the Striders are probably the most ambiguously robotic. Another Dimension : Xen, and the Combine as an inter-dimensional empire. Arbitrary Gun Power : In both games, the 9mm pistol is the weakest weapon.
The revolver , on the other hand, is the strongest firearm, and both are beaten by the crossbow. Artificial Brilliance : Half-Life was widely praised for the A. Artificial Stupidity : Especially true of the HECU marines, who, despite showing off some pretty sophisticated AI behavior for the time, will break instantly as soon as there's more than one player, since it was heavily dependent on rigid scripting.
Furthermore, while they are programmed to place grenades on the ground to cover their retreats, you can shoot them in the act, breaking that bit of programming and causing them to shoot back instead, instantly forgetting all about the armed grenade there is right beneath their own feet. HECU marines will also lay down laser trip mines on occasion to block off routes for the player.
However, sometimes they'll place one in the only exit out of an area they're in and will run right into their own trip mines to search for the player if they cannot attack the player from their current position.
Civil Protection officers will take cover behind explosive barrels, stand on the most rickety and fragile structures they can, and rappel in front of a moving vehicle only to get immediately run over.
Most of this is scripted, but they're still not very smart otherwise. The HECU also had a hilarious habit of mixing up their reactions to grenades. When a Marine shouts to his comrades he's throwing or putting down a grenade, they normally crouch and cover their head, while he runs away from the grenade. Sometimes they get confused, and the Marine will put down the grenade at his feet, then crouch beside it and cover his head, and of course be blown to bits. Easy kill.
Friendly NPCs in general are limited to a single plane of movement and are unable to jump or climb ladders or ledges, which limits how far they can follow you before reaching an impassable point. They even have trouble keeping up with you if you get too far ahead of them around too many corners or narrow spaces like doorways.
Autosave : The games autosave in certain places or intervals. If you want to to back before an autosave, you can always load the previous save file. Backdoor Pilot : Portal was developed by a small team with a limited budget who wrote the game into the Half-Life continuity so they could re-use those games' assets.
Now that it's a standalone franchise. Badass Bookworm : Gordon, duh. Breen himself is perplexed, and had this to say on the matter: "How could one man have slipped through your forces' fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills.
The man you have consistently failed to slow, let alone capture, is by all standards simply that — an ordinary man. The latter spawned its own separate series and a remake , while the former started out as a separate series that, unlike the later Counter-Strike games which don't seem to be in-continuity , still gives lip-service to its Half-Life universe setting. Game Mod : Lots. The original GoldSrc engine and its successor Source are popular for modding in part because the SDK, which comes free with every game, is capable of effectively producing full standalone games.
Even for GoldSrc, despite its age, people are still making mods and map packs to this day. A major reason for that is the relative ease of creating maps - due to the low Polygon Ceiling and the brush-based map system used in GoldSrc, detailed architecture can be built exclusively in Hammer without having to use a 3D modelling application.
Furthermore, all of the assets from the base game are available for use, so one can get pretty far without having to touch an external content creation application at all. Gameplay and Story Segregation : Damn near none, since you're in control of your character the whole time.
A little for the overall franchise: You can play the original Half-Life so sociopathically you make THE US MILITARY look nice by comparison, killing every character you come across that isn't considered important by the story the second you get your hands on a weapon including your fellow scientists , and yet by Half-Life 2 Gordon Freeman will be so highly revered the friendly humans consider him a messiah.
In the second game, Metrocops and Overwatch infantry all wore gas masks. The Goomba : Headcrabs. Government Drug Enforcement : "Don't drink the water. They put something in it, to make you forget. Half-way through the original game, US Marines special forces arrive, with the intent of killing everyone and covering up the whole event.
At the end of Opposing Force we find out the military detonated a nuke which destroyed the facility. Unfortunately, this caused the portal storms, the Seven Hour War and the Combine occupation, and Gordon Freeman, instead of a story never told , was elevated to messianic status as "The One Free Man.
They can take a ridiculous amount of damage from bullets and explosions, but have a crippling weakness to physics objects. This is made worse by the fact that the only other enemy that is really weak to physics is the regular headcrab zombie, and only to sawblades. Gun Twirling : The idle animation for the revolver in both games.
Heal Thyself : the insta-heal medkits and medical stations. In the second game it's revealed that they were confused and enthralled, and are now grateful for the destruction of their puppet leader. By the third, they gather en mass to support Gordon specifically. Heroic Mime : Gordon Freeman is one of the most famous in gaming, never uttering a word of dialogue in-game. His Name Is Of course, if you manage to save him, he has nothing special to say.
There's also a security guard who is midway through telling you something important before being gunned down by Assassins. In Episode Two, Eli Vance, as it is written somewhere on this page, is about to divulge critical information on the true nature of the Combine and the G-Man, before a pair of advisors literally break into the place and suck his brains out.
At the beginning of Opposing Force , you and your squad are not told what the Black Mesa mission will be. When Xen ships start attacking a plane in the background, your sergeant starts to explain that mission, but your plane gets hit as well and crashes before he can reveal them. The player exploits this later in the game by collecting Pheropods from a fallen Ant Lion Guard. The Combine operates on this concept for each dimension it conquers, by adapting the local dominant species in Earth's case, humans into obedient drones while draining their resources.
The G-Man possesses a calm, almost uninterested demeanor, particularly apparent in the ruined and alien-infested Black Mesa facility. He can often be seen calmly straightening his tie or brushing his suit lapels with his hands, regardless of whatever chaos may be surrounding him. Even when angered, he maintains a decidedly restrained demeanor.
Though removed voice lines include him snarling and becoming impatient, even muttering "Well, shit. He also has demonstrated a dry sense of humor. He has stepped in directly and rescued Adrian Shephard and Alyx Vance before the destruction of Black Mesa, suggesting that he is capable of mercy, though it is more likely that he merely did this for his interests and in Shephard's case, against the wishes of his employers.
The G-Man seems to occasionally take an interest in certain individuals, using his powers and skills at manipulation to guide them down certain paths.
It is also implied that he orchestrated the Black Mesa Incident, meaning that Dr. Breen was also under his influence. Individuals chosen by the G-Man can be "hired" by him after proving themselves capable of completing tasks for his goals, and are then placed in stasis until they can be useful to him.
Gordon Freeman was hired after escaping Black Mesa and killing the Nihilanth , and Alyx Vance was hired after breaking him out of the Vault.
The G-Man mentioned to Adrian that he has great respect for people who can survive against incredible odds, citing that such people remind him of himself, implying that G-Man has previously been in similarly dangerous situations on his own. His message to Eli mentioning "unforeseen consequences" and the subsequent revelation about the threat to humanity posed by the Combine acquiring the technology onboard the Borealis could imply that the G-Man might secretly be sympathetic to humanity and its fight for survival.
Alternatively, these actions may be more self-serving in some unknown way than sympathetic. The G-Man appears quite skilled with technology and is capable of operating a very wide range of machinery, ranging from simple cell phones and sealed steel doors to complex nuclear weapons although for the latter there are instructions inside the cap and experimental teleports and portals. Throughout the entire Half-Life series, the G-Man tends to appear in an out-of-the-way or hard to reach location and then walk away and vanish without a trace once the player arrives.
He is seen twice using portals, [8] perhaps explaining his ability to appear and disappear randomly. What's more, one of the portals that he used appeared shortly before he entered it and then disappeared after he left, suggesting that the G-Man can somehow create such entities. The G-Man also seems to be able to control time, as he briefly stops the reactor explosion at the end of Half-Life 2 and transports individuals into and from stasis through different dimensions.
This, however, may be the G-Man teleporting individuals to safety and putting them into stasis, creating the illusion that the world around them bends to his will. In Half-Life: Alyx it is revealed that the G-Man is capable of time travel when during the epilogue of the game he transports Alyx and himself 5 years into the future to show her the moment when her father dies at the hands of Advisors at the end of Half-Life 2: Episode Two.
He offers Alyx the possibility of changing the future, hinting he is capable of temporal manipulation. During the dialogue with Alyx, the G-Man seems to be shifting in multitude of his copies, hinting that he is either capable of being present at multiple places at once or capable of predicting and experiencing multiple various futures that are yet to happen. This can be seen when speaking to Alyx and almost every answer he gives her is followed by a new "clone" of the G-man leaving the scene as if every answer of G-man to Alyx's question created a different timeline of events.
In most games featuring the G-Man, there are several sequences when the G-Man is talking at close range to the player, and various areas can be seen in the background, including areas from Black Mesa or even areas the player will visit later into the game. In these sequences, the G-Man talks to the player the player's character never responds or reacts in any way and can be seen quickly appearing in different portions of the screen, in dream-like sequences.
He also appears on TV screens and Breencasts dotted around the environment; G-Man also seems to have technopathic or telepathic abilities of some sort, as the player will occasionally see his face on things such as unplugged televisions. The G-Man likely uses the ability to manipulate the senses of individuals, to see and hear what he wants them to. This ability could explain the appearance of the G-Man on unplugged televisions or the Black Mesa Anomalous Materials lobby in the Episode 2 cutscene.
His only real weakness appears to be large amounts of Vortigaunt energy, which prevents him from using his powers. In Half-Life 2: Episode One , he is visibly angry at the combined effort of several Vortigaunts to stop him from intervening in Gordon's rescue. Likewise, in Alyx , it is revealed that the Combine have been using the energy of captured Vortigaunts to power his prison cell in the Vault.
When asked by Alyx about who he is, G-Man answers with enigmatic "Perhaps what I am is not as important The G-Man is seen talking to various people, and yet at times, it seems that only the player can see him. However, a few characters other than Gordon Freeman seem to be aware of his existence or have interacted with him. Besides the many unnamed security, military, and science personnel in Black Mesa seen interacting with the G-Man, the characters include:. Except for the opening sequence in Episode One and the Episode Two sequence, the G-Man is always seen carrying a briefcase, and its contents have often been debated.
However, since the contents of the briefcase are never seen during normal gameplay, they may constitute nothing more than an Easter egg. These contents appear to be as follows:. It must be noted that this only applies to his original Half-Life model, as the inside of the HD and Half-Life 2 models are blank.
Near the Gargantua scene in the Opposing Force chapter Foxtrot Uniform , G-Man is seen for a moment talking on a cellphone before disappearing into a portal. The G-Man is notable for appearing several times in each game, often in out-of-the-way locations.
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