When jumping, Kings can only jump adjacent pieces. Triple kings abbreviated as trip kings , the first upgrade to the king, are signified by a tier of three stacked standard pieces of the original color. The opponent with the darker pieces moves first. Pieces may only move one diagonal space forward towards their opponents pieces in the beginning of the game. Pieces must stay on the dark squares. Place another checker of the same color on top of it. Now this double-decker checker can move forward or backward on the gameboard.
A Queen moves by diagonally traversing any number of unoccupied squares. Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made. Men cannot jump kings. A sequence must capture the maximum possible number of pieces.
If there are still more sequences, the one that captures a king first must be chosen. Most variations of the game of checkers, allows players to execute double or triple jump moves. The only restriction to a multiple jump move is that you have to do it with the same checkers piece.
Single or multiple jump moves with two different pieces are not allowed. Yes, a kinged-piece can certainly jump another kinged-piece. This means that even a NON-kinged-piece can jump a kinged-piece. Rules of Checkers. View source. History Talk 0. Figure 1: the board set for play. Red moves first. The Basics: Moving and Jumping Figure 1 shows the basic starting position of a game of checkers: each player has twelve pieces, arranged on the dark-colored diagonals of an 8x8 square board.
The King must make its multiple jumps in a way that gives it the most jumps. The next picture shows a red King making multiple jumps. The red King could not first jump to 4f and then to 6d and 9g because that would not give the most jumps. For the same reason, it could also not jump first to 4f and then to 1i. Remember, pieces that are jumped over are not removed from the board until after the turn is completed; and, no piece can be jumped twice.
So a move like jumping to 4f, then 1i, then 8b would not be possible. The red King in the next picture can not jump the white pieces. The white piece at 5i can not be jumped because this jump is blocked by the red piece at 7g. The white pieces at 6d and 5c can not be jumped because the King can only jump one piece at a time, and there must be at least one empty square just beyond the piece it jumps over. It can not jump the white piece at 10d because there is no place beyond it to land.
The King can not 'bounce off the edge in mid-air. Each player starts the game with 12 pieces placed on the darker squares closest to him or her. Checkers pieces that are not Kings can only jump forward. They can not jump backward. Checkers can not jump Kings. When moving and not jumping, Kings can only move one square at a time in any direction to an empty space along a diagonal.
They can not move unlimited distances along a diagonal, as in International Checkers. When jumping, Kings can only jump adjacent pieces.
They can not jump any distance as in International Checkers. When jumping, Kings must land in the next square beyond the piece they jump over. If there is no empty square immediately beyond the piece to be jumped, then that jump is not possible. In other words, Italian Checkers is just like American Checkers except that in Italian Checkers, the checkers can not jump the Kings; and White has the first move.
You do not wait until the end of the turn to remove all the pieces that have been jumped over. This sometimes allows a piece to make more jumps in a turn than it would in standard International Checkers.
When a checker lands on the back row after a jump and becomes a King, if there is a jump available to it as a King, it must continue jumping as a King in the same turn. Of course, this is the main objective of the game, and in my experience, it is a cause for much celebration.
This is because Checkers is a competitive game that is time-consuming, simple to understand, and undeniably fun. It means many hours of entertainment where participants are very unlikely to get bored or abandon the game.
Of course, you do not just want to win once or twice, though. You want to win all the time — at least I do! Some Checkers players have nailed a few simple strategies and techniques that help to satisfy this particular desire to win. Below are a few pointers that you can use if you want to ensure that your ability to win Checkers is increased. See, learning how to play Checkers is actually a lot simpler than most people think it is! Skip to content. Table of Contents show. Decide which color each player will have.
0コメント